February 22, 2009

Sine Language – episode 106

This week, Jay asked about the audio processing used in movie soundtracks, and why the music in movies sounds so much better than the official soundtrack CD.
Scott Hess asked about using small amounts of delay to simulate spatial shifts, rather than using straight out panning.
And Greg Anderson wanted some feedback (from YOU as well as me) about creating a short list of technical ‘goals’ for personnel recording live lectures and conferences.
By the way, there probably WON’T be an episode of Sine Language next week, as I really want to get an ep of Building The Pod done. Just letting you know now, ok?

December 23, 2007

Sine Language – episode 077

This week, Bruce McKinnon at the dogbox reminded me that I had previously mentioned that a good future topic for SL would be a discussion of stereo miking techniques.
So, being rather light on for experience in the area (read : none), I figured the best course of action was to get Steve G (from the Audiomastersforum ) on the BatPhone.
Steve explains the most common stereo miking techniques, their pros and cons, and various applications.


The wiki article on stereo miking techniques

The Jurg Jecklin disc

July 16, 2006

Sine Language – episode 019

This week, directionality of sound (up and down),
does clothing affect hearing,
some bonus wav files for you to look at,
a discussion on de-essers,
getting the right mic,
and the mastering engineer’s job.

June 25, 2006

Sine Language – episode 016

Filed under: !Podcasts,Data compression,Sine Language,Spatial cues,USB — Bruce Williams @ 19:50

This week, Bruce answers more listener e-mail, including: Putting an MP3 into another MP3, USB audio interfaces on an Apple laptop, what specs for a new computer with an ‘audio production’ bias?, plus (finally), the directionality of human hearing.